Our third tutorial in the QGIS plugin development series focuses on improving code maintenance of QGIS plugins. We will introduce linters, a better code structure and some highly useful tips and tricks for plugin development.
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Our second tutorial in the QGIS plugin development series focuses on QGIS and user interaction. You will learn how capture a point clicked on the map canvas by the user, a few practical examples of the concept of signals & slots in PyQt, and then some more.
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Follow our tutorial to get a better hang of developing QGIS plugins in QGIS v3.x. The resulting plugin will be capable of querying Nominatim's Reverse Geocoding API from user generated Lat/Long or X/Y in arbitrary coordinate systems and parse the API result into a QGIS Point layer.
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This post provides a basic reference guide for plugin development in QGIS v3. It describes the most important concepts around QGIS plugins, which a developer should be aware of, such as mandatory methods expected by QGIS, detailed explanation of the output of Plugin Builder 3 and more.
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