Our second tutorial in the QGIS plugin development series focuses on QGIS and user interaction. You will learn how capture a point clicked on the map canvas by the user, a few practical examples of the concept of signals & slots in PyQt, and then some more.
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Follow our tutorial to get a better hang of developing QGIS plugins in QGIS v3.x. The resulting plugin will be capable of querying Nominatim's Reverse Geocoding API from user generated Lat/Long or X/Y in arbitrary coordinate systems and parse the API result into a QGIS Point layer.
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This post provides a basic reference guide for plugin development in QGIS v3. It describes the most important concepts around QGIS plugins, which a developer should be aware of, such as mandatory methods expected by QGIS, detailed explanation of the output of Plugin Builder 3 and more.
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Hosting your own QGIS plugin repository can be very beneficial to serve plugins to a limited user base and provide them the comfort of installing and updating your plugins through QGIS. Learn in this tutorial how easy it is to create your own QGIS plugin repository.

Valhalla QGIS Plugin



We published a QGIS Plugin to use the routing engine Valhalla for routing, isochrones and distance/duration matrices.
With our services you can make use of your TomTom and HERE datasets in any open-source routing engine.
Finding the right routing engine for your use cases can be a tedious task. We compiled an overview for the most popular FOSS routing frameworks to help guide the decision.
Learn in this tutorial how to build a simple but powerful and scalable Geo API from scratch with FLASK and FLASK-RESTPlus, that is able to handle and process basic spatial data like a charm.
This tutorial will give an introduction into enabling WordPress with spatial capabilities via a custom Wordpress plugin and expose those functionalities via the built-in REST API.
A short roundup of Qt Designer, which ships with QGIS and is the recommended program to design Graphical User Interfaces for QGIS Plugins. This post is complementary to our plugin tutorials or just a refresher. It also explains resources.qrc files in more detail, a usual pain point.
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